Natalie Roush Faked Nude Loop #2..... 360-Spin/30fps
Duration: 3:04
Views: 20 441
Submitted: 2 years ago
Submitted by:
Celebrities:
Natalie Roush
Original Pornstar: Unknown
Description:
Did the back/side by hand. Worked out okay.
Natalie Roush (born: April 9, 1995 [age 25]) is an American fitness/swimwear model. She quickly gained popularity on Instagram with over 500k followers. Her Youtube is where she is known for her fashion hauls and vlogging accumulating over 100k subscribers. Her TikTok profile has 1.2M Likes. 260.7K Fans. She has a Patreon you should all check out.
This video is made for entertainment purposes. No harm or ill-fate is intended.
This video took 20-30 hours. Broke video into frames and stitched it all back together after going in and doing touch-ups. Like classic animation.
Natalie Roush (born: April 9, 1995 [age 25]) is an American fitness/swimwear model. She quickly gained popularity on Instagram with over 500k followers. Her Youtube is where she is known for her fashion hauls and vlogging accumulating over 100k subscribers. Her TikTok profile has 1.2M Likes. 260.7K Fans. She has a Patreon you should all check out.
This video is made for entertainment purposes. No harm or ill-fate is intended.
This video took 20-30 hours. Broke video into frames and stitched it all back together after going in and doing touch-ups. Like classic animation.
Tags:
deepnude
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Natalie Roush Faked Nude Loop #2..... 360-Spin/30fps
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«I wish the vertical video are truly vertical tho. But nice vid nonetheless»
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« Please go through my work gallery here, you will see the progression.
Some of the time I will pre-crop. It is set to 512 x 512 so I work around it.--- I will sometimes crop closer in then mask and layer. My computing knowledge is low. I am patient. I have a love for illustration/animation. The 360 turn was by hand and not using the new »
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«Necessity is the mother of invention. How's your knowledge of python / ffmpeg? Apparently the code in the package is fairly straightforward (that is, the open source version) - each stage creates an improved mask image which can be saved, edited and loaded without loss of quality in the output.
Theoretically, plug that into a small gui which remembers previous settings (namely cropping position) with a quick modification interface, and that should save some of the tedium.
Alternatively, if we limit the objective to just cropping the source, you could use openshot or your video editor of choice to do it (openshot specifically has a few curves for parameter change, so you could get a zoom in effect for example), export to images, run the model in batch, manually review the frames and correct / discard any bad ones, and stitch it back using the original project settings applied as an inverted mask (that is, make the source into a background).
By the way, did you add an automatic resizing of the input & output images, or does it still come out as 512 x 512?»
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« ...wish i knew how. I always wanted to be an animator.»
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«Holy shit, respect for such determination. I thought you'd modified DFL's for that or something.»
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« .... damn straight. Yes. TIme consuming... Who doesn't have extra of that right now.»
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«Less relevant in this case, but do you segment the images manually?»
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